By Robertson Allen
America’s electronic Army is an ethnographic research of the hyperlink among interactive leisure and armed forces energy, drawing on Robertson Allen’s fieldwork observing game builders, army strategists, U.S. military advertising and marketing companies, and an array of safeguard contracting businesses that labored to supply the legit U.S. military online game, America’s Army. Allen uncovers the tools wherein gaming applied sciences comparable to America’s military, with army investment and topics, have interaction in a militarization of yankee society that constructs every person, even nonplayers of video games, as digital squaddies to be had for deployment.
America’s electronic Army examines the army’s wish for “talented” infantrymen in a position to high-tech paintings; ideals approximately America’s enemies as mirrored within the game’s digital opponents; tensions over most sensible practices in army recruiting; and the occasionally overlapping cultures of players, online game builders, and soldiers.
Allen finds how binary categorizations reminiscent of soldier as opposed to civilian, battle as opposed to online game, paintings as opposed to play, and digital as opposed to genuine turn into blurred—if now not damaged down entirely—through video games and interactive media that replicate the U.S. military’s ludic mind's eye of destiny wars, enemies, and soldiers.
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America's Digital Army: Games at Work and War (Anthropology of Contemporary North America) by Robertson Allen