By Suellen Adams
Video video games should not only for children anymore. This booklet will describe the "why" and "how" to begin or extend a video gaming software within the library, together with a few particular examples of the way to focus on grownup and feminine gamer patrons.
• comprises normal info and counsel for courses in addition to particular examples of courses that experience worked
• Discusses either programming and assortment development
• presents an entire description of sorts of video games, video game play structures, and gamers
• provides numerous worthwhile the right way to construct profitable collections and courses that might be worthwhile even to librarians without video game experience
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Crash Course in Gaming by Suellen Adams