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Download e-book for kindle: Digital Games as History: How Videogames Represent the Past by Adam Chapman

By Adam Chapman

This booklet offers the 1st in-depth exploration of games as history. Chapman places forth 5 simple different types of research for knowing old games: simulation and epistemology, time, area, narrative, and affordance. via those tools of research he explores what those video games uniquely provide as a brand new kind of background and the way they produce representations of the earlier. via taking an inter-disciplinary and available method the e-book presents a particular and company first origin upon which to construct extra exam of the opportunity of games as a old form.

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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice (Routledge Advances in Game Studies) by Adam Chapman


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