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Jamie Madigan's Getting Gamers: The Psychology of Video Games and Their PDF

By Jamie Madigan

Video video games are tremendous company. they are often addicting. they're to be had virtually anyplace you cross and are attractive to humans of every age. they could devour up our time, expense us funds, even kill our relations. yet it’s now not all undesirable! This e-book will express that instead of being a waste of time, games will help us enhance talents, make neighbors, be triumphant at paintings, shape sturdy behavior, and be at liberty. Taking the time to profit what’s taking place in our heads as we play and store permits us to technique video games and gaming groups on our personal phrases and get extra out of them.

With revenues within the tens of billions of greenbacks every year, near to every body is taking part in a few type of game no matter if it is on a console, a working laptop or computer, an online browser, or a cell. a lot of the medium’s luck is outfitted on cautious (though occasionally unwitting) adherence to simple ideas of psychology. this can be whatever that’s changing into much more vital as video games turn into extra social, interactive, and complicated. This e-book deals anything targeted to the thousands of people that play or layout video games: how one can use an knowing of psychology to be a greater a part of their gaming groups, to prevent being manipulated once they store and play, and to get the main amusement out of enjoying video games. With examples from the video games themselves, Jamie Madigan bargains a fuller figuring out of the influence of video games on our psychology and the impact of psychology on our games.

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Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them by Jamie Madigan

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