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Download e-book for iPad: Half-Real: Video Games between Real Rules and Fictional by Jesper Juul

By Jesper Juul

A online game is half-real: we play through actual ideas whereas imagining a fictional international. We win or lose the sport within the actual international, yet we slay a dragon (for instance) in simple terms on this planet of the sport. during this thought-provoking learn, Jesper Juul examines the regularly evolving stress among principles and fiction in games. Discussing video games from Pong to The Legend of Zelda, from chess to Grand robbery Auto, he exhibits how games are either a departure from and a improvement of conventional non-electronic video games. The publication combines views from such fields as literary and picture thought, computing device technological know-how, psychology, fiscal online game conception, and video game stories, to stipulate a idea of what games are, how they paintings with the participant, how they've got constructed traditionally, and why they're enjoyable to play.Locating games in a heritage of video games that is going again to old Egypt, Juul argues that there's a simple affinity among video games and desktops. simply because the printing press and the cinema have promoted and enabled new sorts of storytelling, desktops paintings as enablers of video games, letting us play outdated video games in new methods and taking into account new different types of video games that may no longer were attainable ahead of desktops. Juul offers a vintage video game version, which describes the conventional building of video games and issues to attainable destiny advancements. He examines how ideas offer demanding situations, studying, and pleasure for avid gamers, and the way a online game cues the participant into imagining its fictional international. Juul's energetic sort and eclectic deployment of assets will make Half-Real of curiosity to media, literature, and online game students in addition to to video game pros and gamers.

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Half-Real: Video Games between Real Rules and Fictional Worlds (MIT Press) by Jesper Juul

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