You are here

Download e-book for iPad: Half-Real: Video Games between Real Rules and Fictional by Jesper Juul

By Jesper Juul

A online game is half-real: we play through actual ideas whereas imagining a fictional international. We win or lose the sport within the actual international, yet we slay a dragon (for instance) in simple terms on this planet of the sport. during this thought-provoking learn, Jesper Juul examines the regularly evolving stress among principles and fiction in games. Discussing video games from Pong to The Legend of Zelda, from chess to Grand robbery Auto, he exhibits how games are either a departure from and a improvement of conventional non-electronic video games. The publication combines views from such fields as literary and picture thought, computing device technological know-how, psychology, fiscal online game conception, and video game stories, to stipulate a idea of what games are, how they paintings with the participant, how they've got constructed traditionally, and why they're enjoyable to play.Locating games in a heritage of video games that is going again to old Egypt, Juul argues that there's a simple affinity among video games and desktops. simply because the printing press and the cinema have promoted and enabled new sorts of storytelling, desktops paintings as enablers of video games, letting us play outdated video games in new methods and taking into account new different types of video games that may no longer were attainable ahead of desktops. Juul offers a vintage video game version, which describes the conventional building of video games and issues to attainable destiny advancements. He examines how ideas offer demanding situations, studying, and pleasure for avid gamers, and the way a online game cues the participant into imagining its fictional international. Juul's energetic sort and eclectic deployment of assets will make Half-Real of curiosity to media, literature, and online game students in addition to to video game pros and gamers.

Show description

Read Online or Download Half-Real: Video Games between Real Rules and Fictional Worlds (MIT Press) PDF

Similar video & electronic games books

Get The Story of Gamer Zone PDF

Each company has inside of it the opportunity of epic good fortune or crushing failure. every person talks approximately good fortune. Now know about failure, and how you can support steer clear of it. the tale of Gamer quarter chronicles either the successes and screw ups of a LAN Gaming heart in Wichita, Kansas from it truly is beginnings to it really is eventual failure, and the fallout afterwards.

Get Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, PDF

The global online game console marketplace passed $10 billion in 2003. present revenues of recent consoles is consolidated round three significant businesses and their proprietary systems: Nintendo, Sony and Microsoft. moreover, there's a major put in "retro gaming" base of Ataria and Sega console fanatics.

Alison Gazzard's Mazes in Videogames: Meaning, Metaphor and Design PDF

From the textual content adventures of Zork, to the arcade video game of Pac-Man, to the corridors of Doom, and directly to town streets of Grand robbery car IV, the maze has usually been used as an area to seize and confuse avid gamers of their navigation of gameworlds. even though, the maze as a building at the panorama has an extended background prior to the discovery of the videogame.

Download e-book for kindle: 50 Jeux vidéo tout sauf ordinaires (FIFTY FIFTY) (French by Antoine Maurel,Boris Mirroir

Gamer averti, vous pensez connaître tous les jeux de los angeles galaxie ? Joueur débutant, vous n'êtes pas inspiré par les grands noms du style ? Découvrez une sélection de 50 jeux vidéo originaux, insolites et intelligents à découvrir d'urgence ! L'auteur vous fait voyager dans des univers fantastiques, inquiétants ou décalés où le joueur incarne aussi bien une chèvre qu'un fonctionnaire ou un pixel.

Additional resources for Half-Real: Video Games between Real Rules and Fictional Worlds (MIT Press)

Example text

Download PDF sample

Half-Real: Video Games between Real Rules and Fictional Worlds (MIT Press) by Jesper Juul


by James
4.1

Rated 4.45 of 5 – based on 29 votes
Top