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Download e-book for iPad: Mazes in Videogames: Meaning, Metaphor and Design by Alison Gazzard

By Alison Gazzard

From the textual content adventures of Zork, to the arcade online game of Pac-Man, to the corridors of Doom, and directly to town streets of Grand robbery car IV, the maze has frequently been used as an area to seize and confuse avid gamers of their navigation of gameworlds. despite the fact that, the maze as a development at the panorama has a protracted heritage earlier than the discovery of the videogame. by way of reading the swap within the maze from the landscapes of open areas and closed gardens via to the display of the videogame, either mazes and labyrinths are mentioned by way of historic reference, along the author’s own stories of jogging and enjoying those buildings. This e-book exhibits how our cultural stories of actual global maze landscapes can have replaced, and the way we negotiate videogame worlds alongside some of the paths and meanings they so frequently create for us.

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From the textual content adventures of Zork, to the arcade video game of Pac-Man, to the corridors of Doom, and directly to the town streets of Grand robbery vehicle IV, the maze has usually been used as an area to catch and confuse gamers of their navigation of gameworlds. although, the maze as a building at the panorama has an extended background prior to the discovery of the videogame.

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Mazes in Videogames: Meaning, Metaphor and Design by Alison Gazzard


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