You are here

Get Myst and Riven: The World of the D'ni (Landmark Video Games) PDF

By Mark J. P. Wolf

“Myst and Riven is well-written, attention-grabbing, on-topic, insightful, and a true excitement to read.”

—Edward Castronova, Indiana University

Video video games became an enormous cultural strength, and inside their historical past, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The global of the D’ni is an in depth research of 2 of the most well-liked and important games within the historical past of the style, investigating intimately their layout, their performance, and the gameplay adventure they supply avid gamers. whereas scholarly shut research has been utilized to motion pictures for it slow now, it has in basic terms not often been utilized at this point to games. Mark J. P. Wolf makes use of components comparable to photographs and sound, the video games’ temper and surroundings and the way they're generated, the geography and layout of the electronic worlds, and the narrative constructions of the video games to envision their entice either severe and common audiences, their legacy, and what made them great.

Myst and Riven is the inaugural e-book within the Landmark games sequence, edited by way of Mark J. P. Wolf and Bernard Perron, that's the 1st sequence to check person games of ancient significance.

Show description

Read Online or Download Myst and Riven: The World of the D'ni (Landmark Video Games) PDF

Similar video & electronic games books

Jr Davis Ray Sickmon's The Story of Gamer Zone PDF

Each company has inside of it the potential of epic good fortune or crushing failure. everybody talks approximately luck. Now know about failure, and how you can aid keep away from it. the tale of Gamer area chronicles either the successes and screw ups of a LAN Gaming middle in Wichita, Kansas from it really is beginnings to it really is eventual failure, and the fallout afterwards.

Joe Grand,Albert Yarusso's Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, PDF

The global game console industry handed $10 billion in 2003. present revenues of recent consoles is consolidated round three significant businesses and their proprietary structures: Nintendo, Sony and Microsoft. additionally, there's an incredible put in "retro gaming" base of Ataria and Sega console fanatics.

Download e-book for iPad: Mazes in Videogames: Meaning, Metaphor and Design by Alison Gazzard

From the textual content adventures of Zork, to the arcade online game of Pac-Man, to the corridors of Doom, and directly to the town streets of Grand robbery car IV, the maze has usually been used as an area to seize and confuse avid gamers of their navigation of gameworlds. despite the fact that, the maze as a development at the panorama has an extended historical past sooner than the discovery of the videogame.

Antoine Maurel,Boris Mirroir's 50 Jeux vidéo tout sauf ordinaires (FIFTY FIFTY) (French PDF

Gamer averti, vous pensez connaître tous les jeux de los angeles galaxie ? Joueur débutant, vous n'êtes pas inspiré par les grands noms du style ? Découvrez une sélection de 50 jeux vidéo originaux, insolites et intelligents à découvrir d'urgence ! L'auteur vous fait voyager dans des univers fantastiques, inquiétants ou décalés où le joueur incarne aussi bien une chèvre qu'un fonctionnaire ou un pixel.

Additional info for Myst and Riven: The World of the D'ni (Landmark Video Games)

Sample text

Download PDF sample

Myst and Riven: The World of the D'ni (Landmark Video Games) by Mark J. P. Wolf


by Robert
4.2

Rated 4.39 of 5 – based on 29 votes
Top